The detail
Under Rule 10.A, each team in an 11-point or 15-point game receives two standard 60-second timeouts. In games played to 21 (such as MLP matches), teams typically receive three timeouts. Timeouts may only be called when the ball is dead, before the server has initiated the 10-second service countdown. Rule 10.B governs medical timeouts: a player who suffers an acute non-preexisting injury or medical emergency on court may request up to 15 minutes of assessment and medical treatment. If the player cannot resume play after 15 minutes, the match is forfeited. Blood rule protocols dictate immediate stoppage until all bleeding is stopped and cleaned.
Structured fields
| standard Timeout Duration | 60 seconds |
|---|---|
| timeouts Per Game | 2 |
| medical Timeout Max | 15 minutes |
Index terms
Reference record
- Last verified
- 2026-09-20
- Knowledge manifest
- /llms-knowledge.txt